Now you come to mention it, I think you got a point. I guess trying to emulate the sound of, say, turbines is easier said than done. I had my head in the clouds thinking it would be just a matter of anyone being able to download, or pre-record, their favourite engine sounds and then record them over to the chip.
Making the sound shift up or down in frequency in conjunction with speed increase is the easy bit. But now that you come to mention turbine sounds and stuff... yeah, I see your point.
In all honesty, I can't say I've had much experience with sound units, so I'm not really qualified to make comments either way. Whining gearboxes and sound sytems never really took off around here, which (apart from the whiney g-box din) is a shame. My fairacre sounds brilliant when blasting out Rule Brittania, but that's purely for when you're in fun mode. Playing pre-recorded songs on a fun boat is one thing, but playing true-life scenarios turns out to be more intriguing than first thought.
I'm wondering, for instance, how you could emulate the hiss of the steam engine. In my ignorance I'm not sure how model steam ones sound. Does the hiss get louder as it gets faster? So could that perhaps be manipulated by a bit of AMPLITUDE control? But what about the 'puff' sound, needed at shorter and shorter intervals?....
Blimey, yeah, I see your point.
Martin, if you're reading, how about making a teeny-weeny change to the initial SMBSS criteria? How about billing at is The Ever So Simple And Customisable Re-Recordable Sound Unit Which Is Great For Some Applications But A Bit Of A "xxxxx" For Others....
THSSACRSUWIGFSABABOABFO, for short.