As Colin notes with 'hydraulic drive', this essentially was an electro hydraulic mechanical drive…..the original vessel turret motion was provided by a DC electric motor driving a hydraulic pump which drove a hydraulic motor connected to a high ratio helical speed reducer which for elevation rotated an outboard precision worm which was directly connected to a large elevation worm wheel arc. The train motion was of similar design. One point to understand here is that the electro hydraulic mechanical drive system were designed and controlled with an accuracy to point the barrels at degrees and minutes of position
Sub miniature [1/12 scale] true hydraulic pumps/valving/linear actuators and geared motors are available and used exclusively in RC off road equipment, however having spent a lifetime in mercantile marine, industrial and Naval hydraulic systems, I would suggest these components are grossly out of practical scale for a 1/96 scale vessel
The same would apply to any fluid pneumatic system which would rely on an air accumulator. Miniature fluidics [pneumatic] valving is available, however converting this to rotary or linear movement is problematical
The every kind offer from Jonathon to assist with the basic design going down the Arduino path and would be worthy of consideration, however as he states.....a full set of parameters would be required.....this must include the intended scale waterway and speeds and turning circle for the vessel. An advantage here would be the facility to input pointing and non pointing zones or firing and non firing zones
[Courtesy of Wikki]…..[It is often stated that the seven turrets were named after days of the week rather than the letters usually used in the Royal Navy.[10] They may have been known by crew members by such a designation, but in official literature the turrets were numbered 1 to 7.[11] John Roberts has informed the editors that the as-fitted plans of Agincourt from 1918 reflect this usage.[12]
[Reading this surprised me as I had assumed the nomination would have been A, B to X &Y etc] So No 1 turret is foremost at the bow, then working back numerically to the stern
No 1 & No 2 turret would have a full say 80 degrees +/- to port & stdb pointing and firing zones, No 3 turret ...would have the same extreme 80 degrees +/- to port & stdb pointing & firing zones, however at approaching say +40 degrees to axis would enter a non pointing zone - non firing zone until -40 degrees was reached
To better understand, a non pointing zone is one in which the system will not allow the mount to make a physical stop/end of movement with the barrel pointing in this zone. Naturally mounts No3 & No 4 etc will need to be traverse or be driven through the arcs on non pointing zones, however the mechanical computers in these mounts precluded the mount to stop, or fire
May well be worth going back over a long Battleship thread here on MBM from Geoff in his trials and final gun mount systems he installed,
As you go down the path of controlling the speed of the turrets will open Pandoas box, in that true scale speed of turret movement will to the human eye and mind not be appropriate……yes certain non scale movements will be needed
Still a very interesting subject........Derek