hi there all
The method I am going to try and describe is the method I used to rotate HMS AJAX's guns - it involved 1 'good' servo and 3 'naff' servos
First of all, on the good servo, you have a choice of leaving the servo as it is, with regard to the movement, which is roughly about 20 degrees from the centre line.
Or, increasing the movement electronically, which is dealt with somewhere else on this Forum in depth and that is the method I used.
Secondly, on the good servo, you must solder two wires onto the motor terminals on the pc board inside the servo. These two wires form the basis of the power supply to the other 3 servos.
Servos 2,3 and 4 need the physical stops removed from the gearing. Also, the electronics need to be disabled inside the servo. Two wires are then soldered onto each servo motor in turn.
These are now connected up in parallel with the two wires coming from servo 1. Any movement that servo 1 does, the motors in servos 2,3 and 4 will mimic.
Now, dont forget, the aft guns will rotate (or should rotate) in an opposite direction.
So....looking down on the model, for the guns to give a broadside on the port, the two forward guns will rotate anti-clockwise.
The two stern guns will rotate clockwise.
I hope this is as clear as mud for you.
Ive included a scribble.....to try and explain.
Also, I do know there are other methods using chain drive separate motors and electronic switches. Ive read this article somewhere in a book. But, for the life of me I cant find the book tonight :)
To answer TugBoatKenny's problem, have you ever thought of using a sail winch servo, which has a greater rotation than a standard servo. I know its an expensive alternative, but, they are stronger than a standard servo.
Aye
John E
Bluebird